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Queen of Staves (Elf Fighter 2/Abjurer 5/Eldritch Knight 2)


Queen of Staves
CR 8

XP 4,800
Elf Fighter 2/Abjurer 5/Eldritch Knight 2
Medium humanoid (elf) N
Init +3; Senses low-light vision; Perception +11

DEFENSE

AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 dodge, +1 natural)
hp 67 (2d10+5d6+2d10+23)
Fort +9, Ref +6, Will +8; +2 vs. enchantments, +1 vs. fear
Defensive Abilities bravery +1; Immune sleep; Resist 5 fire

OFFENSE

Speed 30 ft.
Melee +1 quarterstaff +11/+6 (1d6+7)
Abjurer Spells Prepared (CL 6th; concentration +8)

Opposition Schools conjuration, enchantment

TACTICS

During Combat The eldritch knight casts shield and displacement on herself, then casts lightning bolt and magic missile before casting mirror image and entering melee.

STATISTICS

Str 16, Dex 16, Con 12, Int 14, Wis 10, Cha 8
Base Atk +6; CMB +9; CMD 23
Feats Arcane Armor Training, Craft Wand, Dodge, Great Fortitude, Improved Iron Will, Iron Will, Scribe Scroll, Toughness, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff)
Skills Knowledge (arcana) +10, Knowledge (local, nobility, planes, religion) +6, Perception +11, Ride +7, Sense Motive +5, Spellcraft +12 (+14 to identify magic item properties), Stealth +8
Languages Common, Draconic, Elven, Sylvan
SQ arcane bond (+1 quarterstaff), diverse training, elven magic, protective ward (2 rounds, +2 deflection, 5/day), weapon familiarity
Combat Gear potion of cure serious wounds, scroll of displacement, scrolls of false life (2), wand of invisibility (20 charges); Other Gear +2 leather armor, +1 quarterstaff, amulet of natural armor +1, cloak of resistance +1, spell component pouch, spellbook, 276 gp