XP 4,800
Human cleric 9
LN Medium humanoid
Init +1; Senses Perception +8
DEFENSE
AC 26, touch 11, flat-footed 25 (+11 armor, +1 Dex, +4 shield)
hp 70 (9d8+30)
Fort +9, Ref +5, Will +11
OFFENSE
Speed 20 ft.
Melee +1 merciful morningstar +9/+4 (1d8+3 plus 1d6 nonlethal) or dagger +8/+3 (1d4+2/19–20)
Ranged mwk light crossbow +8 (1d8/19–20) or dagger +7 (1d4+2/19–20)
Special Attacks channel positive energy 5/day (DC 14, 5d6), staff of order (4 rounds, 1/day)
Domain Spell-Like Abilities (CL 9th, concentration +13)
7/day—rebuke death, touch of law
Cleric Spells Prepared (CL 9th, concentration +13)
5th—breath of lifeD, righteous might
4th—air walk, freedom of movement, order's wrathD (DC 18), spell immunity
3rd—daylight, dispel magic, magic circle against chaosD, prayer, searing light
2nd—aid, bull’s strength, cure moderate woundsD, delay poison, spiritual weapon, status
1st—bless, detect chaos, divine favor (2), protection from chaosD, shield of faith
0 (at will)—create water, detect magic, detect poison, stabilize
D domain spell; Domains Healing, Law
STATISTICS
Str 14, Dex 12, Con 14, Int 8, Wis 18, Cha 10
Base Atk +6; CMB +8; CMD 19
Feats Armor Proficiency (heavy), Craft Magic Arms and Armor, Extra Channel, Shield Focus, Toughness, Vital Strike
Skills Diplomacy +5, Heal +10, Knowledge (religion) +10, Perception +8, Sense Motive +8, Spellcraft +11
Languages Common
SQ healer’s blessing
Gear +2 full plate, +2 heavy wooden shield, +1 merciful morningstar, masterwork light crossbow with 10 bolts, dagger, cloak of resistance +1, healer’s kit
Boon A priest can accompany PCs or send a patrol of four temple
guards to assist them for up to 3 days. She can also craft magical arms
and armor at a 10% discount.