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Machine Slayer (Human Ranger 9)

Battered scraps of metal hang from this battle-scarred archer's necklace, trophies of many kills.

Machine Slayer CR 8

XP 4,800
Human ranger 9
CN Medium humanoid (human)
Init +4; Senses Perception +13

DEFENSE

AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 79 (9d10+25)
Fort +9, Ref +11, Will +5
Defensive Abilities evasion

OFFENSE

Speed 30 ft.
Melee adamantine warhammer +12/+7 (1d8+2/.3)
Ranged mwk composite longbow +15/+10 (1d8+2/.3)
Special Attacks combat style (archery), favored enemy (animals +2, constructs +4)
Ranger Spells Prepared (CL 6th; concentration +7)

2ndbarkskin 1st—abundant ammunition, longstrider, resist energy

STATISTICS

Str 14, Dex 18, Con 14, Int 8, Wis 12, Cha 10
Base Atk +9; CMB +11; CMD 25
Feats Deadly Aim, Diehard, Endurance, Improved Precise Shot, Point-Blank Shot, Power Attack, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Skills Heal +12, Knowledge (geography) +8, Knowledge (nature) +8, Perception +13, Sense Motive +10, Stealth +15, Survival +13
Languages Common, +1 additional
SQ favored terrain (mountain +2, plains +4), hunter's bond (companions), swift tracker, track +4, wild empathy +9, woodland stride

SPECIAL ABILITIES

Arc Grenade (Ex)

An arc grenade is a splash weapon with a range increment of 20 feet, generally thrown at a grid intersection rather than a creature. When armed and thrown, it detonates at the beginning of the machine slayer's next turn. The explosion deals 5d6 points of electricity damage to all targets within a 20-foot-radius spread (Reflex DC 15 half).

An arc grenade weighs 1 pound and is worth 750 gp.