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Knight (Human Paladin [Undead Scourge] 9)


Knight
CR 8

XP 4,800
Human paladin (undead scourge) 9
LG Medium humanoid (human)
Init +1; Senses Perception +3
Aura
courage (10 ft.), life (10 ft.)

DEFENSE

AC 21, touch 11, flat-footed 20 (+10 armor, +1 Dex)
hp
90 (9d10+36)
Fort
+11, Ref +7, Will +8
Immune
charm, disease, fear

OFFENSE

Speed 20 ft.
Melee
+1 bastard sword +14/+9 (1d10+5/17–20) or mwk lance +13/+8 (1d8+4/×3)
Ranged
+1 throwing axe +11 (1d6+4)
Special Attacks
channel positive energy (DC 17, 5d6), smite evil (+3 attack and AC, +9 damage)
Paladin Spell-Like Abilities (CL 9th; concentration +12)

At willdetect evil

Paladin Spells Prepared (CL 6th; concentration +9)

2ndbull’s strength, resist energy
1stbless, detect undead, divine favor

TACTICS

During Combat The knights activate their divine bond ability to add the flaming burst property to their bastard swords. If they have time, they cast bull’s strength and divine favor, and use smite evil against evil foes.

STATISTICS

Str 16, Dex 12, Con 14, Int 10, Wis 8, Cha 16
Base Atk +9; CMB +12; CMD 23
Feats
Cleave, Great Cleave, Improved Critical (bastard sword), Power Attack, Toughness, Weapon Focus (bastard sword)
Skills
Diplomacy +10, Handle Animal +8, Heal +4, Knowledge (nobility) +5, Knowledge (religion) +5, Perception +3, Ride +7, Sense Motive +4, Spellcraft +4
Languages
Common
SQ
divine bond (weapon +2, 2/day), divine grace, lay on hands (4d6, 7/day), mercies (cursed, fatigued, shaken)
Gear
+1 full plate, +1 throwing axe, +1 bastard sword, masterwork throwing axe, masterwork lance, silver holy symbol, heavy horse with military saddle

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