XP 4,800
Human paladin (undead scourge) 9
LG Medium humanoid (human)
Init +1; Senses Perception +3
Aura courage (10 ft.), life (10 ft.)
DEFENSE
AC 21, touch 11, flat-footed 20 (+10 armor, +1 Dex)
hp 90 (9d10+36)
Fort +11, Ref +7, Will +8
Immune charm, disease, fear
OFFENSE
Speed 20 ft.
Melee +1 bastard sword +14/+9 (1d10+5/17–20) or mwk lance +13/+8 (1d8+4/×3)
Ranged +1 throwing axe +11 (1d6+4)
Special Attacks channel positive energy (DC 17, 5d6), smite evil (+3 attack and AC, +9 damage)
Paladin Spell-Like Abilities (CL 9th; concentration +12)
At will—detect evil
Paladin Spells Prepared (CL 6th; concentration +9)
2nd—bull’s strength, resist energy
1st—bless, detect undead, divine favor
TACTICS
During Combat The knights activate their divine bond ability to add the flaming burst property to their bastard swords. If they have time, they cast bull’s strength and divine favor, and use smite evil against evil foes.
STATISTICS
Str 16, Dex 12, Con 14, Int 10, Wis 8, Cha 16
Base Atk +9; CMB +12; CMD 23
Feats Cleave, Great Cleave, Improved Critical (bastard sword), Power Attack, Toughness, Weapon Focus (bastard sword)
Skills Diplomacy +10, Handle Animal +8, Heal +4, Knowledge (nobility) +5, Knowledge (religion) +5, Perception +3, Ride +7, Sense Motive +4, Spellcraft +4
Languages Common
SQ divine bond (weapon +2, 2/day), divine grace, lay on hands (4d6, 7/day), mercies (cursed, fatigued, shaken)
Gear +1 full plate, +1 throwing axe, +1 bastard sword, masterwork throwing axe, masterwork lance, silver holy symbol, heavy horse with military saddle