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King (Human Aristocrat 10)


King CR 8

XP 4,800
Human Aristocrat 10
Medium humanoid (human) N
Init +0; Senses Perception +10

DEFENSE

AC 18, touch 11, flat-footed 18 (+7 armor, +1 deflection)
hp 50 (10d8+5)
Fort +6, Ref +4, Will +10

OFFENSE

Speed 20 ft.
Melee mwk longsword +8/+3 (1d8–1/19–20) or light mace +6/+1 (1d6–1)
Ranged mwk dagger +8/+3 (1d4–1/19–20)

TACTICS

During Combat No stranger to battle, the aristocrat fights with his longsword and orders all available guards and retainers to slay his attackers for the crime of attacking his royal person. He takes full tactical command of the battle, directing each subject, and avoids actions that put him at risk. If it looks like he would be killed or captured, he directs his guards to block pursuers and tries to flee.

STATISTICS

Str 8, Dex 11, Con 10, Int 14, Wis 10, Cha 14
Base Atk +7; CMB +6; CMD 17
Feats Alertness, Great Fortitude, Iron Will, Persuasive, Vital Strike, Weapon Focus (longsword)
Skills Bluff +10, Diplomacy +19, Intimidate +12, Knowledge (geography, history) +10, Knowledge (local) +6, Knowledge (nobility) +15, Knowledge (religion) +8, Linguistics +9, Perception +10, Perform (dance) +6, Perform (oratory) +10, Ride +6, Sense Motive +17
Languages Common, Dwarven, Elven, Giant, Gnome, Halfling, Sylvan
Combat Gear potion of cure serious wounds, potion of delay poison; Other Gear +1 glamered breastplate, masterwork dagger, masterwork longsword, cloak of resistance +1, ring of protection +1, royal outfit, crown (worth 500 gp), royal scepter (worth 250 gp, as light mace in combat), royal seal (worth 150 gp), 233 gp