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Gladiator Champion (Human Warrior 10)

Gladiator Champion CR 8

XP 4,800
Human Warrior 10
NE Medium humanoid (human)
Init +3; Senses Perception +4


AC 19, touch 15, flat-footed 15 (+3 armor, +1 deflection, +3 Dex, +1 dodge, +1 shield)
hp 75 (10d10+20)
Fort +7, Ref +6, Will +2


Speed 30 ft.
Melee +1 short sword +12/+7 (1d8+3), mwk light mace +11 (1d6+1) or trident +12/+7 (1d8+3)
Ranged trident +13 (1d8+3) or dart +13 (1d4+2) or net +9 ranged touch (entangle)


During Combat In a gladiator match, the warrior fights with dramatic showmanship, performing unnecessary acrobatic maneuvers, intimidating foes with flashy weapons displays (using Dazzling Display), and otherwise prolonging the fight. Depending on the style and theme of the match, he may go for blood with his sword and mace, hold the high ground with his trident, or capture and drag his opponent with the net. Outside the arena, he is quick and brutal with his attacks, wasting no time before killing his opponent so he is out of danger as soon as possible.


Str 14, Dex 16, Con 10, Int 10, Wis 8, Cha 11
Base Atk +10; CMB +12; CMD 27
Feats Dazzling Display, Dodge, Toughness, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (short sword)
Skills Acrobatics +12, Intimidate +8, Perception +4, Sense Motive +9
Languages Common
Combat Gear potion of cure moderate wounds, potion of heroism; Other Gear studded leather, +1 short sword, darts (10), net, masterwork light mace, trident, belt of giant strength +2, ring of protection +1, antitoxin, 240 gp