XP 4,800
Halfling Cleric 7/Loremaster 2
LN Small humanoid (halfling)
Init +2; Senses Perception +14
DEFENSE
AC 20, touch 14, flat-footed 18 (+6 armor, +1 deflection, +2 Dex, +1 size)
hp 42 (7d8+2d6)
Fort +9, Ref +8, Will +12; +2 vs. fear
OFFENSE
Speed 20 ft.
Melee mwk heavy mace +6/+1 (1d6–2)
Special Attacks channel positive energy 5/day (DC 15, 4d6)
Domain Spell-Like Abilities (CL 9th; concentration +12)
6/day—resistant touch, touch of law
Cleric Spells Prepared (CL 9th; concentration +12)
5th—breath of life, spell resistance D
4th—discern lies (DC 17), divination, order's wrath D
3rd—invisibility purge, locate object, magic circle against chaos D, magic vestment, remove disease
2nd—augury, hold person (DC 15), lesser restoration, status, shield other D, zone of truth (DC 15)
1st—bane, bless, command (DC 14), comprehend languages, obscuring mist, sanctuary D (DC 14)
0th (at will)—detect magic, detect poison, guidance, light
D Domain spell; Domains Law, Protection
TACTICS
Before Combat The loremaster casts magic vestment.
During Combat The loremaster casts spell resistance and stays out of combat, instead supporting her allies with healing spells and information about the foes they face.
Base Statistics
Without magic vestment, the loremaster's statistics are AC 18, touch 14, flat-footed 16.
STATISTICS
Str 6, Dex 14, Con 10, Int 17, Wis 16, Cha 15
Base Atk +6; CMB +3; CMD 16
Feats Brew Potion, Combat Casting, Empower Spell, Scribe Scroll, Skill Focus (Knowledge [religion])
Skills Acrobatics +3 (–1 when jumping), Bluff +7, Climb –1, Diplomacy +14, Heal +11, Intimidate +7, Knowledge (arcana, engineering, geography, nature) +4, Knowledge (dungeoneering) +6, Knowledge (history, local, nobility) +9, Knowledge (planes) +14, Knowledge (religion) +19, Perception +14, Sense Motive +11
Languages Common, Halfling
SQ aura, lore +1, secrets (instant mastery)
Combat Gear potions of cure light wounds (5), potion of lesser restoration, potions of remove disease (2), scrolls of consecrate (2), scrolls of delay poison (2), scrolls of resist energy (2), scrolls of spiritual weapon (2); Other Gear masterwork chain shirt, masterwork heavy mace, cloak of resistance +1, headband of vast intelligence +2, ring of protection +1, incense (worth 50 gp), marked sticks (worth 25 gp), pair of platinum rings (worth 50 gp), 463 gp