XP 4,800
Human druid 9
N Medium humanoid (human)
Init +3; Senses Perception +15
DEFENSE
AC 18, touch 15, flat-footed 14 (+3 armor, +1 deflection, +3 Dex, +1 dodge)
hp 80 (9d8+36)
Fort +8, Ref +6, Will +11; +4 vs. fey and plant-targeted effects
Defensive Abilities heat shimmer (6 rounds, DC 17); Immune poison
OFFENSE
Speed 30 ft.
Melee mwk scimitar +9/+4 (1d6+2/18–20)
Ranged sling +9 (1d4+2)
Special Attacks wild shape 3/day
Spell-Like Abilities (CL 9th)
Druid Spells Prepared (CL 9th; concentration +12)
5th—control winds (DC 19), transmute rock to mudD (create loose sand instead of mud, DC 19)
4th—giant vermin, hallucinatory terrainD (DC 17), vermin shape II
3rd—burrow, cup of dustD (DC 17), greater magic fang, neutralize poison, spit venom (DC 17)
2nd—barkskin, elemental speech, pernicious poison, resist energy, shifting sandD (DC 16), summon swarm
1st—alter winds (DC 15), cloak of shade, D, faerie fire, feather step, longstrider, speak with animals
0th (at will)—create water, detect poison, light, virtue
D Domain spell; Domains Desert
STATISTICS
Str 14, Dex 16, Con 14, Int 10, Wis 16, Cha 8
Base Atk +6; CMB +8; CMD 23
Feats Combat Casting, Dodge, Iron Will, Natural Spell, Spell Focus (transmutation), Toughness
Skills Fly +15, Knowledge (nature) +14, Perception +15, Stealth +12, Survival +17
Languages Common, Druidic, +1 additional
SQ nature bond (Desert domain), nature sense, trackless step, wild empathy +8, woodland stride