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Cultist (Human Adept 10)

Cultist CR 8

XP 4,800
Human Adept 10
CE Medium humanoid (human)
Init +7; Senses Perception +3


AC 19, touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 natural)
hp 45 (10d6+10)
Fort +5, Ref +6, Will +12


Speed 30 ft., fly 60 ft. (good)
Melee mwk silver dagger +5 (1d4–1/19–20)
Ranged mwk silver dagger +9 (1d4–1/19–20)

Adept Spells Prepared (CL 10th; concentration +13)

3rdbestow curse (DC 16), cure serious wounds
invisibility, mirror image, web (DC 15)
command (DC 14), cure light wounds, obscuring mist, protection from law
0th (at will)
detect magic, light, read magic


Before Combat The adept drinks her potions of barkskin, cat's grace, fly, and mage armor, then rises up out of reach of enemy melee weapons.

During Combat The adept hurls fireballs and lightning bolts from the air, then returns to the ground to dispense her touch spells and use her wand of burning hands.

Base Statistics

Without barkskin, cat's grace, fly, and mage armor, the adept's statistics are Init +5; AC 11, touch 11, flat-footed 10; Ref +4; Speed 30 ft.; Ranged mwk silver dagger +7 (1d4–1/19–20); Dex 12; CMD 15; Skills Fly +1.


Str 8, Dex 16, Con 10, Int 9, Wis 16, Cha 12
Base Atk +5; CMB +4; CMD 17
Feats Combat Casting, Great Fortitude, Improved Initiative, Iron Will, Skill Focus (Bluff), Toughness
Skills Appraise +2, Bluff +17, Fly +7, Knowledge (arcana) +6, Knowledge (planes) +9, Knowledge (religion) +5, Linguistics +0, Spellcraft +7
Languages Common, Aklo
SQ summon familiar (raven, speaks Aklo)
Combat Gear necklace of fireballs (type IV), potion of barkskin, potion of cat's grace, potion of fly, potion of mage armor, scrolls of lightning bolt (2, CL 8th), wand of burning hands (CL 5th, 16 charges), wand of cure light wounds (31 charges), ; Other Gear masterwork silver dagger, scroll case, silver unholy symbol, 37 gp