XP 4,800 DEFENSEAC 19, touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 natural) OFFENSESpeed 30 ft., fly 60 ft. (good) Adept Spells Prepared (CL 10th; concentration +13) 3rd—bestow curse (DC 16), cure serious wounds2nd—invisibility, mirror image, web (DC 15) 1st—command (DC 14), cure light wounds, obscuring mist, protection from law 0th (at will)—detect magic, light, read magic TACTICSBefore Combat The adept drinks her potions of barkskin, cat's grace, fly, and mage armor, then rises up out of reach of enemy melee weapons. During Combat The adept hurls fireballs and lightning bolts from the air, then returns to the ground to dispense her touch spells and use her wand of burning hands. Base Statistics Without barkskin, cat's grace, fly, and mage armor, the adept's statistics are Init +5; AC 11, touch 11, flat-footed 10; Ref +4; Speed 30 ft.; Ranged mwk silver dagger +7 (1d4–1/19–20); Dex 12; CMD 15; Skills Fly +1. STATISTICSStr 8, Dex 16, Con 10, Int 9, Wis 16, Cha 12 |