XP 4,800
Human Bard 9
LE Medium humanoid (human)
Init +1; Senses Perception +9
DEFENSE
AC 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex)
hp 44 (9d8)
Fort +3, Ref +7, Will +8; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities misdirection
OFFENSE
Speed 30 ft.
Melee mwk club +6/+1 (1d6–1)
Special Attacks bardic performance 24 rounds/day (move action; countersong, dirge of doom, distraction, fascinate, inspire competence +3, inspire courage +2, inspire greatness, suggestion)
Bard Spells Known (CL 9th; concentration +13)
3rd (4/day)—clairaudience/clairvoyance, dispel magic, illusory script (DC 19), secret page
2nd (5/day)—eagle's splendor, enthrall (DC 18), misdirection, tongues
1st (6/day)—cure light wounds (DC 17), disguise self, erase, hypnotism (DC 17), undetectable alignment
0th (at will)—daze (DC 16), detect magic, light, mage hand, message, read magic
TACTICS
Before Combat The bard casts eagle's splendor. He typically has misdirection in place during the day.
During Combat Weak in melee, the bard uses wands and scrolls from a distance.
Base Statistics
Without eagle's splendor, the bard's statistics are Bard Spells Known reduce spell DCs by 2; Cha 14; Skills Bluff +12, Intimidate +8, Perform (keyboard) +12, Perform (oratory) +19, Use Magic Device +16.
STATISTICS
Str 8, Dex 12, Con 10, Int 14, Wis 14, Cha 18
Base Atk +6; CMB +5; CMD 17
Feats Arcane Strike, Catch Off-Guard, Scribe Scroll, Silent Spell, Skill Focus (Perform [oratory]), Still Spell
Skills Appraise +10, Bluff +14, Intimidate +10, Knowledge (arcana) +15, Knowledge (dungeoneering, engineering, geography, local, nature, nobility, religion) +10, Knowledge (history) +18, Knowledge (planes) +13, Linguistics +8, Perception +9, Perform (keyboard) +14, Perform (oratory) +21, Profession (educator) +6, Sense Motive +9, Spellcraft +14, Stealth +13, Use Magic Device +18
Languages Abyssal, Celestial, Common, Elven, Draconic, Dwarven
SQ bardic knowledge +4, lore master 1/day, versatile performance (keyboard, oratory)
Combat Gear potion of cure moderate wounds, potions of mage armor (2), scrolls of bestow curse (2), scrolls of command (4), scroll of fly, scroll of gust of wind, scrolls of lightning bolt (2), wand of scorching ray (50 charges); Other Gear masterwork club, ring of protection +1, 75 gp