XP 4,800
Changeling Witch 9
NE Medium humanoid (changeling)
Init +1; Senses darkvision 60 ft.; Perception +3
DEFENSE
AC 14, touch 12, flat-footed 13 (+1 deflection, +1 Dex, +2 natural)
hp 52 (9d6+18)
Fort +6, Ref +5, Will +10
OFFENSE
Speed 30 ft.
Melee 2 claws +3 (1d4) or quarterstaff +3 (1d6)
Ranged sling +5 (1d4–1)
Special Attacks hexes (cackle, charm [2 steps, 3 rounds], disguise [9 hours], evil eye [–4, 6 rounds], slumber [9 rounds], ward [+3])
Witch Spells Prepared (CL 9th; concentration +12)
5th—suffocation (DC 19)
4th—control water, fear (DC 17)
3rd—bestow curse (DC 16), dispel magic, vampiric touch, water breathing
2nd—blindness/deafness (DC 15), cure moderate wounds, detect thoughts (DC 15), hold person (DC 15), see invisibility
1st—beguiling gift (DC 15), charm person (DC 14), mage armor, obscuring mist, ray of enfeeblement (DC 14)
0th (at will)—bleed (DC 13), detect magic, read magic, touch of fatigue (DC 13)
Patron Water
STATISTICS
Str 8, Dex 13, Con 10, Int 17, Wis 16, Cha 12
Base Atk +4; CMB +3; CMD 15
Feats Deceitful, Extend Spell, Extra Hex, Great Fortitude, Toughness
Skills Bluff +12, Disguise +3, Intimidate +13, Knowledge (arcana) +15, Knowledge (nature) +15, Spellcraft +15
Languages Aklo, Common, Giant, Goblin, +1 additional
SQ hulking changeling, witch's familiar (snake)
Combat Gear potion of bear's endurance, potion of cure serious wounds, scroll of augury, scroll of cloudkill, wand of confusion (4 charges), wand of false life (10 charges); Other Gear quarterstaff, sling, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, 120 gp