XP 4,800
Human Fighter 7/Shadowdancer 2
CN Medium humanoid (human)
Init +2; Senses darkvision 60 ft.; Perception +12
DEFENSE
AC 20, touch 14, flat-footed 17 (+5 armor, +1 deflection, +2 Dex, +1 dodge, +1 natural)
hp 86 (7d10+2d8+34)
Fort +9, Ref +8, Will +4; +2 vs. fear
Defensive Abilities bravery +2, evasion, uncanny dodge
OFFENSE
Speed 30 ft.
Melee +1 greatsword +17/+12 (2d6+13/19–20)
Ranged mwk shortbow +11/+6 (1d6/×3)
Special Attacks weapon training (heavy blades +1)
TACTICS
Before Combat The shadow striker drinks her potion of bull's strength. If she knows where the battle will take place, she scouts the location to find good hiding places.
During Combat The shadow striker drinks her potion of blur, then keeps to the shadows, delivering greatsword attacks to foes on the perimeter of battle so she doesn't get dragged into the melee.
Base Statistics
Without bull's strength, the shadow striker's statistics are Melee +1 greatsword +15/+10 (2d6+10/19–20); Str 18; CMB +12; CMD 26.
STATISTICS
Str 22, Dex 14, Con 14, Int 12, Wis 10, Cha 8
Base Atk +8; CMB +14; CMD 28
Feats Combat Reflexes, Disruptive, Dodge, Lightning Reflexes, Mobility, Power Attack, Toughness, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Skills Acrobatics +14, Climb +10, Handle Animal +3, Heal +1, Knowledge (arcana) +4, Knowledge (geography, local, religion) +2, Perception +12, Perform (dance) +4, Ride +6, Stealth +14, Swim +10
SQ armor training 2, hide in plain sight
Combat Gear potion of blur, potion of bull's strength, potion of cure moderate wounds; Other Gear +1 chain shirt, +1 greatsword, masterwork shortbow with 20 arrows, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, 219 gp