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Wizard Extraordinaire (Human Universalist 7)


Wizard Extraordinaire
CR 6

XP 2,400
Male human universalist 7
N Medium humanoid (human)
Init +2; Senses Perception +6 (+8 while his familiar is within arm's reach)

DEFENSE

AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 34 (7d6+7)
Fort +4, Ref +5, Will +7

OFFENSE

Speed 30 ft.
Melee masterwork quarterstaff +3 (1d6-1)
Special Attacks hand of the apprentice (5/day)
Wizard Spells Prepared (CL 7th; concentration +12)

4th--arcane eye, dimension door
3rd--arcane sight, fireball (DC 18), fly
2nd--arcane lock, invisibility, magic mouth, scorching ray
1st--mage armor (2), magic missile (3), unseen servant
0--detect magic, mending, prestidigitation, read magic

STATISTICS

Str 8, Dex 14, Con 12, Int 20, Wis 8, Cha 14
Base Atk +3; CMB +2; CMD 15
Feats Brew Potion, Combat Casting, Craft Wand, Craft Wondrous Item, Iron Will, Magical Aptitude, Scribe Scroll
Skills Bluff +9, Disguise +9, Knowledge (arcana) +15, Knowledge (dungeoneering) +15, Knowledge (nature) +15, Knowledge (planes) +15, Linguistics +15, Perception +6 (+8 while his familiar is within arm's reach), Spellcraft +17
Languages Abyssal, Aquan, Auran, Celestial, Common, Draconic, Elven, Ignan, Infernal, Sylvan, Terran, Undercommon
SQ arcane bond (owl familiar), cantrips
NPC Gear cloak of resistance +1, disguise kit, fake beard, headband of vast intelligence +2 (perception), masterwork quarterstaff