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Watch Captain (Human Fighter 7)


Watch Captain CR 6

XP 2,400
Human fighter 7
LN Medium humanoid
Init +1; Senses Perception +6

DEFENSE

AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 57 (7d10+19)
Fort +8, Ref +4, Will +4; +2 vs. fear
Defensive Abilities bravery +2

OFFENSE

Speed 30 ft.
Melee +1 halberd +14/+9 (1d10+10/x3) or sap +11/+6 (1d6+4 nonlethal)
Ranged composite longbow +8/+3 (1d8+4/x3)
Special Attacks weapon training (pole arms +1)

STATISTICS

Str 18, Dex 12, Con 14, Int 13, Wis 8, Cha 10
Base Atk +7; CMB +11 (+15 trip); CMD 22 (24 vs. trip)
Feats Alertness, Combat Expertise, Dazzling Display, Greater Trip, Improved Trip, Iron Will, Persuasive, Weapon Focus (halberd), Weapon Specialization (halberd)
Skills Diplomacy +5, Handle Animal +4, Intimidate +12, Knowledge (engineering) +5, Perception +6, Profession (soldier) +5, Ride +2, Sense Motive +8
Languages Common, Halfling
SQ armor training 2
Combat Gear potions of cure moderate wounds (2), tanglefoot bags (2); Other Gear masterwork full plate, +1 halberd, composite longbow (+4 Str) with 20 arrows, sap, cloak of resistance +1, 35 gp
Boon A watch captain may detain an NPC of up to 9th level for 24 hours and allow a single PC access for questioning, or he could assign one patrol of guards to assist the PCs inside the city for up to 1 hour.