XP 2,400
Dwarf Ranger 7
LE Medium humanoid (dwarf)
Init +2; Senses Perception +12
DEFENSE
AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 shield)
hp 59 (7d10+16)
Fort +8, Ref +8, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants); Resist fire 10
OFFENSE
Speed 30 ft.
Melee +1 warhammer +9/+4 (1d8+6/×3), mwk heavy shield +9/+4 (1d4+5 plus bull rush)
Ranged mwk heavy crossbow +10 (1d10/19–20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, favored enemy (giants +2, humans +4)
Ranger Spells Prepared (CL 4th; concentration +6)
TACTICS
Before Combat The ranger casts longstrider and resist energy (fire), then drinks his potion of bull's strength.
During Combat The ranger uses Shield Slam to push opponents into difficult terrain, off cliffs, or into the area of spike growth.
Base Statistics
Without bull's strength, longstrider, and resist energy, the ranger's statistics are Resist none; Speed 20 ft.; Melee +1 warhammer +7/+2 (1d8+4/×3), mwk heavy shield +7/+2 (1d4+3 plus bull rush); Str 16; CMB +10; CMD 22 (26 vs. bull rush or trip); Skills Climb +9, Swim +7.
STATISTICS
Str 20, Dex 14, Con 14, Int 10, Wis 15, Cha 6
Base Atk +7; CMB +12; CMD 24 (28 vs. bull rush or trip)
Feats Double Slice, Endurance, Improved Shield Bash, Improved Two-Weapon Fighting, Power Attack, Shield Slam, Two-Weapon Fighting
Skills Climb +11, Knowledge (dungeoneering, geography, nature) +8, Perception +12 (+14 to notice unusual stonework), Profession (miner) +8, Stealth +6, Survival +10, Swim +9
Languages Common, Dwarven
SQ favored terrain (mountain +2), hunter's bond (companions), track +3, wild empathy +5, woodland stride
Combat Gear potion of bull's strength, potion of cure moderate wounds; Other Gear +1 breastplate, masterwork heavy wooden shield, +1 warhammer, masterwork heavy crossbow with 20 bolts, cloak of resistance +1, 229 gp