XP 2,400 DEFENSE
AC 15, touch 11, flat-footed 15 (+4 armor, +2 deflection, -1 Dex) OFFENSE
Speed 30 ft.
4th—enervation (2, DC 18), black tentacles (CMB 15) Opposition Schools: evocation, illusion
TACTICSBefore Combat He is paranoid and casts false life and mage armor if he doesn't already have them active. His current hit points include 12 points from false life. During Combat He lets his zombies do the work for him, hanging back to attack foes from range with his spells after pulling aside his leather curtain to allow him line of sight. All the while, he shrieks and yells phrases like, "Die, you filthy mercenaries!" or "You've no right to be in here!" Morale Myre realizes a death by mercenary is preferable to death by spawn of his cark lord, so he fights to the death. If captured alive, he shrieks and cries and babbles madly, saying things like, "I can hear it coming! Kill me before it gets me!" STATISTICS
Str 10, Dex 8, Con 14, Int 17, Wis 12, Cha 13 Base Statistics
Without his mage armor spell, he has the following statistics: AC 11, touch 11, flat-footed 11. SPECIAL ABILITIESGrave Touch (Sp)As a standard action, he can make a melee touch attack that causes a living creature to become shaken for a number of rounds equal to 1/2 his wizard level (minimum 1). If he touches a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than his wizard level. He can use this ability a number of times per day equal to 3 + his Intelligence modifier. |