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Imprisoned Rogue (Ranger 2/Rogue 5)


Rogue
CR 6
XP 2,400

Male Human Ranger 2/Rogue 5

CN Medium Humanoid

Init +3; Senses Perception +9

 DEFENSE

AC 14, touch 14, flat 10 (+3 Dex, +1 Dodge)
hp
45 (currently 0; 2d10+5d8+5 Favored Class + 7 CON)
Fort
+5, Ref +10, Will +0
Defensive Abilities
Evasion, Trap sense +1, Uncanny Dodge

 OFFENSE

Speed 30 ft.
Melee
Unarmed Strike +8 (1d3 nonlethal)
Special Attacks Favored Enemy (Giant +2), Sneak Attack +3d6

 STATISTICS

Str 10, Dex 16, Con 12, Int 13, Wis 8, Cha 14
Base Atk +5; CMB +5; CMD 18
Feats
Combat Expertise, Deceitful, Improved Feint, Persuasive, Two Weapon Defense, Two-Weapon Fighting B         
Skills
Acrobatics +13, Bluff +14, Climb +10, Escape Artist +9, Intimidate +11, Perception + 9, Sense Motive +9, Sleight of Hand +13, Stealth +13, Survival +7 (+8 when tracking), Swim +8
Languages
Common, Giant
SQ
Rogue Talents (Combat Trick: Dodge, Finesse Rogue), Tracking +1, Wild Empathy +3
Gear none

 SPECIAL ABILITIES

Prisoner (n/a)

The Adventure assumes that this character is imprisoned with 0 hit points, all spells cast, and no equipment.  If used outside of the Adventure, use the following changes:

Recommended Combat Gear:  Potion of Cure Light Wounds (2)

Recommended Other Gear:  +1 Chain Shirt, +1 Rapier, Masterwork Composite Long Bow, Masterwork Dagger, Masterwork Thief’s Tools, Quiver with 20 arrows

Equipped Stats:  AC: 20, touch 14, flat 15 (+5 Armor, +3 Dex, +1 Dodge, +1 Shield)

Melee:  +1 Rapier +7 (1d6+1/18-20) and Mwk Dagger +7 (1d4/19-20)

Ranged:  Mwk Composite Long Bow +8 (1d8)