XP 2,400
Male Human
Ranger 2/Rogue 5
CN Medium Humanoid
Init +3; Senses Perception +9
DEFENSE
AC 14, touch 14, flat 10 (+3 Dex, +1 Dodge)
hp 45 (currently 0;
2d10+5d8+5 Favored Class + 7 CON)
Fort +5, Ref +10, Will +0
Defensive Abilities Evasion, Trap sense +1, Uncanny Dodge
OFFENSE
Speed 30 ft.
Melee Unarmed Strike +8 (1d3 nonlethal)
Special Attacks Favored Enemy (Giant +2), Sneak Attack
+3d6
STATISTICS
Str 10, Dex 16, Con 12, Int 13, Wis 8, Cha 14
Base Atk +5; CMB +5; CMD 18
Feats Combat Expertise, Deceitful, Improved Feint, Persuasive, Two Weapon Defense, Two-Weapon Fighting B
Skills Acrobatics +13, Bluff +14, Climb +10, Escape Artist +9, Intimidate +11, Perception + 9, Sense Motive
+9, Sleight of Hand +13, Stealth +13, Survival +7 (+8 when
tracking), Swim +8
Languages Common, Giant
SQ Rogue Talents (Combat Trick: Dodge, Finesse Rogue), Tracking +1, Wild Empathy +3
Gear none
SPECIAL ABILITIES
Prisoner (n/a)
The Adventure assumes that this character is imprisoned with 0 hit points, all spells cast, and no equipment. If used outside of the Adventure, use the following changes:
Recommended Combat Gear: Potion of Cure Light Wounds
(2)
Recommended Other Gear: +1 Chain
Shirt, +1 Rapier, Masterwork Composite Long Bow, Masterwork Dagger, Masterwork Thief’s Tools, Quiver
with 20 arrows
Equipped Stats:
AC: 20, touch 14, flat 15 (+5 Armor, +3 Dex, +1 Dodge, +1 Shield)
Melee: +1
Rapier +7 (1d6+1/18-20) and Mwk Dagger +7 (1d4/19-20)
Ranged: Mwk Composite Long Bow +8 (1d8)