XP 2,400 DEFENSES
AC 23, touch 19, flat-footed 17 (+4 armor, +3 deflection, +6 Dex)hp 42 (7d8+7) Fort +6, Ref +10, Will +7; +2 vs. enchantment Immune sleep effects OFFENSE
Speed 30 ft.Melee +1 war razor +11 (1d4/18–20) Special Attacks channel negative energy (4/day, 3d6, DC 14), copycat (5/day), dazing touch (5/day), sneak attack +1d6 Spells Prepared (CL 6th) 3rd—bestow curse (DC 15), cure serious wounds, suggestionD (DC 15) D domain spell (Charm, Trickery) (already cast)
2nd—bear's endurance, cat's grace, cure moderate wounds, invisibility D, undetectable alignment 1st—charm person D (DC 13), command (DC 13), cure light wounds, divine favor, shield of faith 0th—light, mending, read magic, virtue STATISTICS
Str 8, Dex 22, Con 12, Int 15, Wis 14, Cha 12Base Atk +4; CMB +3; CMD 22 Feats Channel Smite, Combat Reflexes, Martial Weapon Proficiency (war razor), Weapon Finesse Skills Bluff +11, Diplomacy +11, Intimidate +11, Linguistics +6, Knowledge (local) +6, Knowledge (religion) +11, Perception +8, Spellcraft +9, Stealth +10 SQ spontaneous casting (inflict spells), trapfinding +1 Languages Abyssal, Common, Draconic, Elven, Infernal Combat Gear wand of cure moderate wounds (12 charges); Other Gear mithral shirt, +1 war razor, reaper's mask |