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Pit Boss (Human Monk 2/Fighter 4)


Pit Boss
CR 6
XP 2,400
Male human monk 2/fighter 4
NE Medium humanoid (human)
Init +6; Senses Perception +8

 DEFENSE

AC 16, touch 14, flat-footed 14 (+2 armor, +2 Dex, +2 Wis)
hp
46 (2d8+4d10+12)
Fort
+9, Ref +6, Will +8; +1 vs. fear
Defensive Abilities
bravery, evasion

 OFFENSE

Speed 30 ft.
Melee
unarmed strike +11 (1d6+7), unarmed strike (flurry of blows) +10/+10/+5 (1d6+7)

Special Attacks
flurry of blows, Stunning Fist, unarmed strike

Tactics
Before Combat He downs a potion of bull’s strength before any serious fight.
During Combat He flanks with one of his goons and delivers powerful stunning fists every round. He favors spellcasters if can get to them.
Morale He does not fight at all if the PCs are doing his work for him, but in a fight against the PCs he gives it his all and fights to the death rather than face his master’s wrath.

 STATISTICS

Str 16, Dex 15, Con 14, Int 10, Wis 14, Cha 12
Base Atk +5; CMB +8; CMD 20
Feats Alertness, Deflect Arrows, Improved Initiative, Iron Will, Persuasive, Skill Focus (Intimidate), Stunning Fist, Power Attack, Weapon Focus (unarmed strike), Weapon Specialization (unarmed strike)
,
Skills
Acrobatics +9, Bluff +7, Climb +10, Diplomacy +3, Intimidate +15, Perception +8, Sense Motive +4, Stealth +9
Languages
Common
SQ armor training

Combat Gear potion of bull's strength (3), potion of cure moderate wounds (3); Other Gear amulet of mighty fists +2, bracers of armor +2, battleaxe, can of blood-bark chaw, pouch with 15 gp, a simple gold wedding band (10 gp; he never speaks about this ring).

Base Statistics
Without bull’s strength, make the following adjustments:
Melee unarmed strike +9 (1d6+5), unarmed strike +7/+7 (1d6+5)
Str 12, Climb +8