XP 2,400 DEFENSE
AC 17, touch 13, flat-footed 14 (+3 armor, +3 Dex, +1 shield) OFFENSE
Speed 30 ft.Melee shortsword +8 (1d6-1) or whip +8 (1d3-1 nonlethal) Ranged hand crossbow +8 (1d4/19–20) Special Attacks sneak attack +4d6 plus slow reactions Space 5 ft.; Reach 5 ft. (15 ft. with whip) STATISTICS
Str 8, Dex 16, Con 13, Int 16, Wis 12, Cha 10Base Atk +5; CMB +8 (+10 to trip); CMD 17 (19 vs. trip) Feats Agile Maneuvers, Blind-Fight, Combat Expertise, Improved Trip, Weapon Finesse Skills Acrobatics +12, Appraise +12, Climb +5, Disable Device +15, Escape Artist +10, Knowledge (arcana) +5, Knowledge (dungeoneering) +10, Knowledge (engineering) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (religion) +5, Linguistics +10, Perception +10, Profession (architect) +10, Profession (librarian) +10, Sleight of Hand +7, Spellcraft +7, Stealth +10, Use Magic Device +10 Languages Aklo, Common, Draconic, Dwarven, Elven, Giant, Terran, Undercommon SQ rogue talents (ledge walker, slow reactions, trap spotter), trapfinding +3 Combat Gear scrolls of comprehend languages, detect secret doors, erase; Other Gear masterwork studded leather, masterwork buckler, hand crossbow with 10 bolts, shortsword, whip, hand of the mage, handy haversack, rope of climbing, unguent of timelessness, everburning torch Boon An archaeologist can tell PCs secrets of ruins and relics of a specific ancient culture, granting a +2 circumstance bonus on Appraise, Spellcraft, and Use Magic Device checks to identify items relating to that culture, as well as Knowledge (engineering), Perception, and Disable Device checks when dealing with traps or secret doors in a ruin from that culture. |