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Imprisoned Warrior (Human Ranger 2/Fighter 4)


Warrior CR 5
XP 1,600

Male Human Ranger 2/Fighter 4

NG Medium Humanoid

Init +1; Senses Perception +6

 DEFENSE

AC 11, touch 11, flat 10 (+1 Dex)
hp
49 (currently 0; 6d10+4 Favored Class + 12 CON)
Fort
+11, Ref +5, Will +2; +1 vs. fear (Bravery 1)
Defensive Abilities
Armor Training 1

 OFFENSE

Speed 30 ft.
Melee
U
narmed Strike +9 (1d3+3 nonlethal)
Special Attacks Favored Enemy (Giant +2)

 STATISTICS

Str 16, Dex 13, Con 14, Int 10, Wis 12, Cha 8
Base Atk +6; CMB +9; CMD 20
Feats
Cleave, Great Fortitude, Power Attack, Two-Weapon Fighting B, Weapon Focus (Battle Axe), Weapon Focus (Hand Axe), Weapon Specialization (Battle Axe), Weapon Specialization (Hand Axe)
Skills
Climb +11, Craft (Stonemason) + 8, Knowledge (Architecture and Engineering) +4, Knowledge (Nature) +7, Perception + 6, Profession (Siege Engineer) + 9, Survival +8 (+9 when tracking)
Languages
Common, Giant, Sylvan
SQ
Wild Empathy +1
Gear None

 SPECIAL ABILITIES

Prisoner (n/a)

The Adventure assumes that this character is imprisoned with 0 hit points, all spells cast, and no equipment.  If used outside of the Adventure, use the following changes:

Recommended Gear:  +1 Chain Shirt, Cloak of Protection +1, Masterwork Battle Axe, Masterwork Composite Long Bow (built for Str +3), Masterwork Hand Axe, Quiver with 20 arrows

Equiped Stats:  AC: 16, touch 11, flat 15 (+5 Armor, +1 Dex)

Melee:  Mwk Battle Axe +9/+4 (1d8+5) and Mwk Hand Axe +9 (1d6+3)

Ranged:  Mwk Composite Long Bow +8/+3 (1d8+3)

Saves:  Fort: +12  Ref:  +6   Will: +3; Bravery +1 vs. fear