XP 1,600
Male
Human Ranger 2/Fighter 4
NG Medium Humanoid
Init +1; Senses Perception +6
DEFENSE
AC 11, touch 11, flat 10 (+1 Dex)
hp 49 (currently 0; 6d10+4 Favored Class + 12 CON)
Fort +11, Ref +5, Will +2; +1 vs. fear (Bravery 1)
Defensive Abilities Armor Training 1
OFFENSE
Speed 30 ft.
Melee Unarmed Strike +9 (1d3+3 nonlethal)
Special Attacks Favored Enemy (Giant +2)
STATISTICS
Str 16, Dex 13, Con 14, Int 10, Wis 12, Cha 8
Base Atk +6; CMB +9; CMD 20
Feats Cleave, Great Fortitude, Power
Attack, Two-Weapon Fighting B, Weapon Focus (Battle Axe), Weapon Focus (Hand
Axe), Weapon
Specialization (Battle Axe), Weapon Specialization (Hand Axe)
Skills Climb +11, Craft (Stonemason) + 8, Knowledge (Architecture and Engineering) +4, Knowledge (Nature) +7, Perception + 6, Profession (Siege Engineer) + 9, Survival +8 (+9 when tracking)
Languages Common, Giant, Sylvan
SQ Wild Empathy +1
Gear None
SPECIAL ABILITIES
Prisoner (n/a)
The Adventure assumes that this character is
imprisoned with 0 hit points, all spells cast, and no equipment. If
used outside of the Adventure, use the following changes:
Recommended
Gear: +1
Chain Shirt, Cloak of Protection +1, Masterwork Battle Axe, Masterwork
Composite Long Bow (built for Str +3), Masterwork Hand Axe, Quiver with 20 arrows
Equiped
Stats: AC: 16, touch 11, flat 15
(+5 Armor, +1 Dex)
Melee:
Mwk
Battle Axe +9/+4 (1d8+5) and Mwk Hand Axe +9 (1d6+3)
Ranged:
Mwk Composite Long Bow +8/+3 (1d8+3)
Saves:
Fort: +12 Ref: +6 Will: +3; Bravery +1 vs.
fear