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Torturer (Human Expert 5/Fighter 2)


Torturer CR 5

XP 1,600
Human expert 5/fighter 2
NE Medium humanoid
Init +1; Senses Perception +11

DEFENSE

AC 19, touch 11, flat-footed 18 (+8 armor, +1 Dex)
hp 52 (7 HD; 2d10+5d8+19)
Fort +6, Ref +2, Will +5; +1 vs. fear
Defensive Abilities bravery +1

OFFENSE

Speed 20 ft.
Melee +1 heavy flail +10 (1d10+7/19–20) or unarmed strike +9 (1d3+4 plus Scorpion Style) or mwk whip +10 (1d3+4 nonlethal)
Reach 5 ft. (15 ft. with whip)

STATISTICS

Str 18, Dex 13, Con 14, Int 8, Wis 12, Cha 10
Base Atk +5; CMB +9 (+11 grapple); CMD 20 (22 vs. grapple)
Feats Exotic Weapon Proficiency (whip), Improved Grapple, Improved Unarmed Strike, Intimidating Prowess, Persuasive, Scorpion Style, Skill Focus (Profession [torturer])
Skills Craft (traps) +4, Diplomacy +6, Heal +6, Intimidate +16, Knowledge (dungeoneering) +3, Perception +11, Profession (torturer) +19, Sense Motive +11
Languages Common
Combat Gear vials of acid (2), alchemist’s fire (2), greenblood oil (2 doses), tanglefoot bags (2); Other Gear +1 banded mail, +1 heavy flail, masterwork whip, masterwork torturer’s tools (+5 competence bonus on Profession [torturer] checks)
Boon A torturer can question an individual delivered by the PCs, arrange for an NPC of up to 6th level to be detained for 24 hours, or release an individual from the torture chambers.