Bestiary‎ > ‎NPCs‎ > ‎NPCs (CR 5)‎ > ‎

Shaman (Human Adept 5)


shaman CR 5

XP 1,600
Human adept 7
N Medium humanoid
Init –1; Senses Perception +1

DEFENSE

AC 12, touch 9, flat-footed 12 (+3 armor, –1 Dex)
hp 31 (7d6+7)
Fort +3, Ref +1, Will +6

OFFENSE

Speed 30 ft.
Melee mwk sickle +4 (1d6)

Adept Spells Prepared (CL 7th; concentration +8)

2ndcure moderate wounds, web (DC 13)
1stbless, command (DC 12), cure light wounds, obscuring mist
0guidance, stabilize, touch of fatigue (DC 11)

STATISTICS

Str 10, Dex 8, Con 12, Int 12, Wis 13, Cha 11
Base Atk +3; CMB +3; CMD 12
Feats Brew Potion, Combat Casting, Craft Wand, Improved Familiar, Self-Sufficient
Skills Craft (alchemy) +10, Heal +12, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (religion) +6, Profession (herbalist) +10, Spellcraft +6, Survival +13
Languages Common, Ignan
SQ summon familiar (smoke mephit)
Combat Gear wand of burning hands (CL 5, 50 charges), wand of cure moderate wounds (50 charges), alchemist's fire (2); Other Gear masterwork studded leather, masterwork sickle, wooden holy symbol, 4 gp
Boon A shaman can craft potions for PCs at a 10% discount or make up to three knowledge checks on their behalf. a shaman can also give them a sacred token that grants a +2 circumstance bonus on Diplomacy checks with tribes within a 20-mile radius.