XP 1,600
Human sorcerer 6
CN Medium humanoid (human)
Init +2; Senses Perception +1
DEFENSE
AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 35 (6d6+12)
Fort +4, Ref +5, Will +7
OFFENSE
Speed 30 ft., swim 30 ft.
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk light crossbow +6 (1d8/19–20)
Bloodline Spell-Like Abilities (CL 6th; concentration +10)
7/day—dehydrating touch
Sorcerer Spells Known (CL 6th; concentration +10)
3rd (4/day)—fireball (DC 19)
2nd (6/day)—gust of wind (DC 18), locate object, slipstream
1st (7/day)—alter winds, burning hands (DC 17), hydraulic push, mage armor, magic missile
0th (at will)—arcane mark, dancing lights, detect magic, light, message, ray of frost, read magic
Bloodline Aquatic
STATISTICS
Str 8, Dex 14, Con 12, Int 10, Wis 13, Cha 18
Base Atk +3; CMB +2; CMD 14
Feats Arcane Strike, Combat Casting, Eschew Materials, Greater Spell Focus (evocation), Spell Focus (evocation)
Skills Knowledge (arcana) +6, Profession (sailor) +6, Spellcraft +9, Swim +13, Use Magic Device +11
Languages Common
SQ aquatic adaptation*, bloodline arcana