XP 1,600
Human Commoner 7
N Medium humanoid (human)
Init +3; Senses Perception +4
DEFENSE
AC 11, touch 9, flat-footed 11 (+2 armor, –1 Dex)
hp 45 (7d6+21)
Fort +3, Ref +1, Will +1
OFFENSE
Speed 30 ft.
Melee mwk dagger +7 (1d4+3/19–20) or club +6 (1d6+4)
Ranged dagger +2 (1d4+3/19–20)
TACTICS
During Combat The commoner fights with a dagger in his main hand, and holds another dagger in his off hand in case he wants to throw it.
STATISTICS
Str 16, Dex 8, Con 12, Int 11, Wis 9, Cha 10
Base Atk +3; CMB +6; CMD 15
Feats Improved Initiative, Skill Focus (Intimidate, Stealth), Step Up, Toughness
Skills Bluff +5, Intimidate +8, Perception +4, Sense Motive +1, Stealth +9
Languages Common
Combat Gear feather token (whip), potions of cure light wounds (2), potion of shield of faith; Other Gear leather armor, club, daggers (4), masterwork dagger, manacles, rope (50 ft.), sunrods (4), 3,656 gp