XP 1,600
Human barbarian 6
CN Medium humanoid
Init +2; Senses Perception +8
DEFENSE
AC 15, touch 11, flat-footed 12 (+4 armor, +2 Dex, +1 dodge, –2 rage)
hp 67 (6d12+28)
Fort +9, Ref +4, Will +5
Defensive Abilities improved uncanny dodge, trap sense +2
OFFENSE
Speed 40 ft.
Melee mwk spear +12/+7 (1d8+7/x3) or kukri +11/+6 (1d4+5/18–20)
Ranged mwk composite longbow +9/+4 (1d8+3/x3)
Special Attacks rage (16 rounds/day), rage powers (animal fury, no escape, scent)
TACTICS
Base Statistics When not raging, the raider has AC 17, touch 13, flat-footed 14; hp 55; Fort +7, Will +3; Melee mwk spear +10/+5 (1d8+4/x3) or kukri +9/+4 (1d4+3/18–20); Str 17, Con 14; CMB +9; Climb +9, Swim +7
STATISTICS
Str 21, Dex 14, Con 18, Int 10, Wis 12, Cha 8
Base Atk +6; CMB +11; CMD 22
Feats Dodge, Mobility, Point Blank Shot, Shot on the Run
Skills Acrobatics +11 (+15 jump), Climb +11, Intimidate +8, Knowledge (nature) +6, Perception +8, Survival +7, Swim +9
Languages Common
SQ fast movement
Combat Gear oil of magic weapon, potion of expeditious retreat, thunderstone; Other Gear +1 studded leather, javelin of lightning, kukri, masterwork composite longbow (+3 Str) with 40 arrows, masterwork spear, 1 gp
Boon Raiders can assist the PCs in ascending high mountain peaks, cliffs, or passes, while warning them of dangerous areas and hidden locales (+2 circumstance bonus for 1 week on Perception and Survival checks within a 10-mile radius).