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Mayor (Human Aristocrat 7)


Mayor CR 5

XP 1,600
Human Aristocrat 7
N Medium humanoid (human)
Init +0; Senses Perception +2

DEFENSE

AC 15, touch 10, flat-footed 15 (+5 armor)
hp 31 (7d8)
Fort +4, Ref +4, Will +9

OFFENSE

Speed 35 ft.
Melee mwk rapier +7 (1d6–1/18–20)
Ranged dagger +5 (1d4–1/19–20)

TACTICS

Before Combat The aristocrat drinks his potion of heroism. He then calls rat swarms with his pipes of the sewers.

During Combat The aristocrat sends his rats forward and hides behind allies. If alone, he uses Combat Expertise to prolong the fight in the hope that help will arrive in time to save him.

Base Statistics

Without heroism, the aristocrat's statistics are Perception +0; Fort +2, Ref +2; Will +7; Melee mwk rapier +5 (1d6–1/18–20); Skills –2 on all skills.

STATISTICS

Str 8, Dex 11, Con 10, Int 13, Wis 10, Cha 14
Base Atk +5; CMB +4; CMD 14
Feats Combat Expertise, Fleet, Iron Will, Persuasive, Skill Focus (Knowledge [local])
Skills Appraise +10, Bluff +14, Diplomacy +16, Intimidate +14, Knowledge (history) +9, Knowledge (local) +16, Knowledge (nobility) +11, Knowledge (religion) +7, Perception +2, Perform (wind) +8, Sense Motive +12
Languages Common, Halfling
Combat Gear potion of cure moderate wounds, potion of heroism; Other Gear +1 chain shirt, dagger, masterwork rapier, pipes of the sewers, antitoxin (2), courtier's outfit, staff of office (worth 200 gp), everburning torch, 430 gp