XP 1,600 DEFENSEAC 13, touch 11, flat-footed 13 (+1 deflection, +2 natural) OFFENSESpeed 30 ft. Adept Spells Prepared (CL 7th; concentration +10) 2nd—animal trance (DC 15), invisibility, web (DC 15)1st—cause fear (DC 14), cure light wounds, endure elements, obscuring mist 0th (at will)—light, mending, purify food and drink TACTICSBefore Combat The adept casts endure elements at the start of each day. He drinks his potion of barkskin if expecting a fight. During Combat The adept casts web, then hurls shock bullets with his sling at any exposed foes, all the while uttering vile epithets. Base Statistics Without barkskin, the adept's statistics are AC 11, touch 11, flat-footed 11. STATISTICSStr 9, Dex 10, Con 12, Int 11, Wis 16, Cha 8 |