XP 1,600 DEFENSE
AC 11, touch 11, flat-footed 10 (+1 Dex) OFFENSE
Speed 30 ft. Bloodline Spell-Like Abilities (CL 3rd; concentration +7) 7/day—laughing touch Bard Spells Known (CL 3rd; concentration +7) 1st (4/day)—cure light wounds, hideous laughter (DC 17), silent image (DC 15), ventriloquism (DC 15) Sorcerer Spells Known (CL 3rd; concentration +7) 1st (6/day)—charm person (DC 15), entangle (DC 15), hypnotism (DC 17), mage armor Bloodline fey STATISTICS Str 8, Dex 13, Con 10, Int 14, Wis 12, Cha 18Base Atk +3; CMB +2; CMD 13 Feats Eschew Materials, Extra Performance, Magical Aptitude, Skill Focus (Perform [act]), Skill Focus (Sleight of Hand) Skills Bluff +16, Diplomacy +10, Disguise +16, Intimidate +10, Knowledge (arcana) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +6, Perception +5, Perform (act) +16, Perform (oratory) +12, Sense Motive +10, Sleight of Hand +13, Spellcraft +10, Use Magic Device +15 Languages Aklo, Common, Draconic, Sylvan SQ bardic knowledge +1, bloodline arcana, versatile performance (act), woodland stride Combat Gear scrolls of animate rope, comprehend languages (4), erase, magic aura, magic mouth; wand of unseen servant (50 charges); smokesticks (2); thunderstones (2); Other Gear daggers (2), cloak of resistance +1, non-magical crystal ball, tarot cards, augury focus Boon A fortune teller could advise PCs on the best ways to trick those in a particular community, granting them a +2 circumstance bonus on Bluff and Intimidate checks in that area for 1 week. |