XP 1,600
Dwarf Rogue 6
LN Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft., Perception +11
DEFENSE
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 54 (6d8+24)
Fort +5, Ref +8, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), evasion, trap sense +2, uncanny dodge
OFFENSE
Speed 20 ft.
Melee mwk short sword +6 (1d6+1/19–20)
Ranged +1 light crossbow +9 (1d8+1/19–20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, sneak attack +3d6
TACTICS
Before Combat The rogue prefers to find an elevated spot so she can shoot opponents while they waste time climbing to her.
During Combat The rogue uses Rapid Shot, making the most of Point-Blank Shot and her darkvision.
STATISTICS
Str 13, Dex 16, Con 16, Int 10, Wis 14, Cha 6
Base Atk +4; CMB +5; CMD 18 (22 vs. bull rush or trip)
Feats Point-Blank Shot, Precise Shot, Rapid Reload, Rapid Shot, Weapon Focus (light crossbow)
Skills Acrobatics +12 (+8 when jumping), Climb +12, Escape Artist +12, Knowledge (dungeoneering) +9, Perception +11 (+13 to notice unusual stonework), Stealth +12, Survival +8, Swim +10
Languages Common, Dwarven
SQ rogue talents (combat trick, resiliency, weapon training), trapfinding +3
Combat Gear potion of cure moderate wounds, potions of spider climb (2), alchemist's fire (2); Other Gear +1 studded leather, +1 light crossbow with 20 bolts, masterwork short sword, climber's kit, 308 gp