XP 1,600
Human evoker 6
N Medium humanoid
Init +6; Senses Perception +6
DEFENSE
AC 16, touch 12, flat-footed 14 (+4 mage armor, +2 Dex)
hp 33 (6d6+12)
Fort +3, Ref +4, Will +5
OFFENSE
Speed 30 ft.
Melee dagger +2 (1d4–1/19–20) or wand of shocking grasp +2 touch (1d6 electricity)
Ranged dagger +5 (1d4–1/19–20)
Special Attacks intense spells +3
Arcane School Spell-Like Abilities (CL 6th; concentration +9)
6/day—force missile (1d4+3)
Wizard Spells Prepared (CL 6th; concentration +9)
3rd—dispel magic, fly, haste, fireball (2) (DC 17)
2nd—flaming sphere (DC 16), glitterdust (DC 15), mirror image, protection from arrows, scorching ray (DC 16)
1st—burning hands (DC 15), color spray (DC 14), expeditious retreat, mage armor, shocking grasp
0 (at will)—dancing lights, detect magic, light, message
Prohibited Schools enchantment, necromancy
STATISTICS
Str 9, Dex 14, Con 12, Int 17, Wis 10, Cha 13
Base Atk +3; CMB +2; CMD 17
Feats Combat Casting, Defensive Combat Training, Great Fortitude, Improved Initiative, Scribe Scroll, Spell Focus (evocation)
Skills Craft (Armor) +10, Craft (Weapons) +10, Fly +11, Knowledge (arcana) +12, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Perception +6, Ride +6, Spellcraft +12
Languages Common, Draconic, Elven, Giant
SQ arcane bond (wand)
Combat Gear scrolls of fly (2), invisibility (2), minor image (2), wand of magic missile (CL 5, 50 charges, arcane bond item), wand of shocking grasp (50 charges), tanglefoot bags (3); Other Gear daggers (2), 20 gp
Boon A battle mage can create scrolls at a 10% discount.