XP 3,200
Female nixie rogue 5
NE Small fey (aquatic)
Init +6; Senses low-light vision; Perception +8
DEFENSE
AC 18, touch 18, flat-footed 11 (+6 Dex, +1 dodge, +1 size)
hp 43 (7 HD; 2d6+5d8+14)
Fort +3, Ref +13, Will +4
Defensive Abilities evasion, uncanny dodge; DR 5/cold iron; SR 12
OFFENSE
Speed 20 ft., swim 30 ft.
Melee short sword +11 (1d4/19–20)
Ranged +1 shortbow +12 (1d4+1/x3)
Special Attacks lure (DC 16), sneak attack +3d6 plus 3 bleed
Spell-Like Abilities (CL 12th; concentration +16)
3/day—charm person (DC 16)
1/day—water breathing
TACTICS
Before Combat She observes intruders from the pool while
in fish form to discern their intent. Then she reverts to her natural
form to drink her potion of resist energy before swimming to
the water's surface to speak with them. A Sense Motive check (DC 22)
detects the nixie stalling for time during the conversation—she waits
only long enough for the next obscuring mist from the wardstones before attacking (see Hazard).
During Combat She knows the pool well enough to time the
waves of mist to her advantage. On any round while her vision remains
unimpeded, she keeps her distance, rising from the water to shoot
opponents with her bow and making sure to use her Deadly Aim feat and
bleeding attack ability if possible, selectively targeting spellcasters
with sleep arrows. During rounds with the obscuring mist
in place, She uses her lure ability instead, drawing victims
into the pool and the waiting vortex of her elemental ally. She uses
sneak attack underwater on anyone left in the pool.
Morale As the final guardian of the wardstones, she fights to the death, only temporarily retreating to drink her potion of cure moderate wounds before resuming the attack.
STATISTICS
Str 10, Dex 22, Con 14, Int 12, Wis 10, Cha 21
Base Atk +4; CMB +3; CMD 19
Feats Deadly Aim, Dodge, Point-Blank Shot, Precise Shot, Weapon Finesse
Skills Acrobatics +14, Bluff +12, Craft (jewelry) +5, Diplomacy
+12, Escape Artist +15, Handle Animal +12, Knowledge (nature) +10,
Linguistics +5, Perception +8, Perform (dance) +12, Perform (sing) +12, Sense Motive +8, Stealth +17, Swim +17
Languages Aquan, Elven, Sylvan
SQ amphibious, change shape (Small or Medium aquatic creature, beast shape I), rogue talents (bleeding attack, combat trick), trapfinding, trap sense +1, wild empathy +13
Combat Gear potion of cure moderate wounds, potion of resist energy (electricity) ; Other Gear +1 shortbow, sleep arrows (6), cold iron arrows (20), short sword, aquamarine necklace worth 250 gp with matching bracelets worth 50 gp each
SPECIAL ABILITIES
Wild Empathy +13 (Ex)
She has a total modifier of +13 when making Wild Empathy checks. This ability functions just like the druid ability of the same name. Nixies receive a +6 racial bonus on wild empathy checks.
Amphibious (Ex)
She has the aquatic subtype, but she can survive indefinitely on land.
Change Shape
She can change shape into any small or medium aquatic creature as the spell beast shape I.
Lure (Su)
This ability functions just like a harpy’s captivating
song. A DC 16 Will save negates this effect. The save DC is
Charisma-based.
Sneak Attack 3d6
As a 5th level rogue she deals 3d6 sneak attack damage.
Bleeding Attack (3)
In addition to sneak attack damage, she also deals 3 bleed damage per sneak attack.
Combat Trick
She gains a bonus combat feat.
Trapfinding
Trap Sense +1