XP 1,600
Male human fighter
6
LN Medium humanoid
(human)
Init +1;
Senses Perception
+7
DEFENSE
AC 22, touch 11, f lat-footed 21 (+8 armor,
+1 Dex, +3 shield)
hp 51 (6d10+18)
Fort
+7, Ref
+3, Will
+4; +2 vs. fear
Defensive Abilities bravery +2
OFFENSE
Speed
20 ft.
Melee +1 longsword with godslayer blessing
+12/+7 (1d8+7/19–20)
or dagger +9/+4 (1d4+3/19–20)
Ranged longbow +7/+2 (1d8/×3)
Special Attacks weapon training (heavy blades +1)
Tactics
Before Combat Unless under immediate threat, He takes his time to study and parley with opponents. However, he
rarely
gives enemy divine casters a chance to escape.
During Combat He concentrates his attacks on
divine casters. Once he defeats them, he offers a truce to any surviving
foes.
He often pretends to be a dumb brute to mislead
opponents.
Morale Knowing that if killed he does not have the luxury of
a divine resurrection,
he surrenders and lives rather than fighting
to the death, though it galls him greatly to be humbled by a religious
opponent.
STATISTICS
Str
16, Dex
12, Con
15, Int
10, Wis
14, Cha
8
Base Atk +6; CMB
+9; CMD
20
Feats Cleave,
Godless Healing
(see
below), Persuasive,
Power
Attack, Shield Focus, Weapon
Focus (longsword), Weapon
Specialization (longsword)
Skills Diplomacy
+2, Heal
+4, Intimidate
+6, Knowledge
(religion) +3, Perception
+7, Sense Motive
+7
Languages Common
SQ armor training 1
Gear half-plate, heavy steel shield, +1 longsword with
godslayer blessing,
dagger, longbow with 20 arrows, 63 gp
SPECIAL ABILITIES
Feat (Ex)
To compensate for their lack of
divine healing,
his people have developed the Godless Healing
feat,
a specialized technique to ignore injury. Once per day, when he is at
25 hit points or fewer, he can make a DC 10 Fortitude
save as a move
action to heal
1 Hit
Point per level (minimum 3).