Speed
30 ft.
Melee +1 short sword +9 (1d6+2/19–20)
Ranged mwk light crossbow +9 (1d8/19–20)
Special Attacks jinx, sneak attack +2d6
Tactics
Before Combat He tries to fight from higher
ground, such as his ship’s rigging or crow’s nest, allowing him to sneak
attack
anyone climbing.
During Combat He uses Mobility
to avoid being flanked and
to draw opponents near his pirate allies.
Morale He loves his life of adventure and flees combat if
he believes he’ll be killed, jumping
off his ship and swimming to safety if
necessary.
STATISTICS
Str
13, Dex
16, Con
12, Int
10, Wis
10, Cha
14
Base Atk +5; CMB
+6; CMD
20
Feats Acrobatic, Athletic,
Dodge, Improved
Initiative, Mobility,
Weapon
Finesse
Skills Acrobatics
+10, Bluff +10, Climb +11, Diplomacy +10, Disable Device +7, Escape
Artist +10, Knowledge
(geography) +3, Knowledge
(local) +4,
Perception +9, Profession
(sailor) +5, Sense
Motive +9, Sleight
of Hand +10,
Swim +7, Use Magic Device
+6
Languages Common
SQ rogue
talents (resiliency, stand up),
trapfinding +2
Combat Gear potion of cure
moderate wounds; Other Gear +1
leather armor,
+1 short sword, masterwork light crossbow with 20 bolts, 535 gp
SPECIAL ABILITIES
Jinx (Su)
Any creature within 10 feet of him who confirms
a critical hit actually misses as if rolling a 1. He has no control
over who
this affects or when it happens.
Rotting Curse
(Su)
Jaren suffers from a rotting curse
which afflicts
him as mummy
rot, but only when within 100 feet of specific friends.