XP 1,600 Female human sorcerer
6 NE Medium humanoid
(human) Init –1;
Senses Perception
+7
DEFENSE
AC 10, touch 9, flat-footed
9 (+1 armor,
–1 Dex) hp 29 (6d6+6) Fort
+3, Ref
+1, Will
+7 Defensive Abilities fated +1
OFFENSE
Speed
30 ft. Melee mwk dagger +4 (1d4/19–20) Bloodline Spell-Like
Abilities (CL 6th; concentration
+9)
6/day—touch of destiny (+3)
Spells Known (CL 6th; concentration
+9)
3rd (3/day)—sleet
storm2nd (5/day)—blur,
invisibility,
detect
thoughts (DC 15)1st (6/day)—alarm,
charm
person (DC 14), chill
touch (DC
14), color
spray (DC 14), comprehend
languages0 (at will)—arcane
mark, detect
magic, detect poison, flare
(DC 13), light, message,
ray
of frost Bloodline destined
Tactics Before Combat If she is near a civilized area,
she presses others into service to assist her in an upcoming battle. No
town
can deny her access to whatever guard they have, and she has been known
to
demand that even farmers fight for her. She casts invisibility
and enters
combat with chill
touch when she deems the moment right. During Combat She recognizes fellow spellcasters and
attempts to disable them first with her offensive spells and her wand of
magic
missile. She then casts sleet
storm to catch the largest number of enemies in
its area, even if this means damaging her allies. Morale She is unafraid of death, knowing that her
sisters will eventually recover her body and restore her to life, but
she
prefers to avoid being killed if it is within her power to do so. If
things go
poorly in a battle, she uses her potion of gaseous
form to escape.
STATISTICS
Str
10, Dex
8, Con
12, Int
14, Wis
14, Cha
17 Base Atk +3; CMB
+3; CMD
14 Feats Alertness,
Combat
Casting,
Endurance,Eschew Materials , Silent
Spell Skills Diplomacy
+9, Knowledge
(geography) +6, Knowledge
(history)
+8, Knowledge
(local) +6, Linguistics
+3, Perception
+7, Sense Motive
+10,
Spellcraft +11, Survival +5 Languages Common, Giant, two others SQ bloodline arcana Combat Gear potion of cure
moderate wounds, potion of
gaseous
form, scroll of dispel
magic, scroll of obscuring
mist, scroll of tiny
hut, wand of magic
missile (CL 3rd, 30 charges); Other Gear bracers of armor
+1, masterwork dagger, 173 gp |
|