XP 1,200
Female cleric 5
CN Medium humanoid (human)
Init +5; Senses Perception +3
DEFENSE
AC 17, touch 12, flat-footed 15 (+5 armor, +1 Dex, +1 dodge)
hp 33 (5d8+7)
Fort +5, Ref +2, Will +7
OFFENSE
Speed 30 ft.
Melee mwk rapier +4 (1d6/18–20) or sap +3 (1d6 nonlethal)
Special Attacks channel positive energy 5/day (DC 14, 3d6)
Domain Spell-Like Abilities (CL 5th; concentration +8)
6/day—icicle (1d6+2 cold damage)
6/day—storm burst (1d6+2 nonlethal damage)
Cleric Spells Prepared (CL 5th; concentration +8)
3rd—remove disease, water breathingD
2nd—aid, cure moderate wounds, fog cloudD
1st—bless, cure light wounds, deathwatch, obscuring mistD, remove fear
0th (at will)—create water, purify food and drink, read magic, stabilize
D Domain spell; Domains Water, Weather
STATISTICS
Str 10, Dex 13, Con 12, Int 10, Wis 16, Cha 14
Base Atk +3; CMB +3; CMD 15
Feats Combat Casting, Dodge, Improved Initiative, Mobility
Skills Diplomacy +10, Knowledge (religion) +8, Sense Motive +9, Spellcraft +6, Swim +1
Languages Common
SQ aura