XP 1,200
Human Cleric 5
LN Medium humanoid (human)
Init –1; Senses Perception +6
DEFENSE
AC 18, touch 9, flat-footed 18 (+7 armor, –1 Dex, +2 shield)
hp 41 (5d8+15)
Fort +7, Ref +1, Will +7
OFFENSE
Speed 20 ft.
Melee mwk longsword +8 (1d8+3/19–20)
Special Attacks channel positive energy 6/day (DC 13, 3d6)
Domain Spell-Like Abilities (CL 5th; concentration +7)
5/day—touch of law
5/day—battle rage (+2 damage)
Cleric Spells Prepared (CL 5th; concentration +7)
3rd—dispel magic, magic vestmentD, searing light
2nd—align weapon (law only)D, enthrall (DC 14), resist energy (DC 14), sound burst (DC 14)
1st—command (DC 13), divine favor, magic weaponD, shield of faith, summon monster I
0 (at will)—guidance, light, purify food and drink, resistance
D Domain spell; Domains Law, War
TACTICS
Before Combat The cleric casts magic vestment.
During Combat The cleric attacks with her longsword, and casts magic weapon or align weapon as needed. When fighting undead, she channels positive energy. Otherwise, she uses ranged magical attacks only as a last resort.
Base Statistics
Without magic vestment, the cleric's statistics are AC 18, touch 9, flat-footed 18.
STATISTICS
Str 17, Dex 8, Con 14, Int 10, Wis 14, Cha 12
Base Atk +3; CMB +6; CMD 15
Feats Combat Casting, Heavy Armor Proficiency, Improved Shield Bash, Weapon Focus (longsword) Skills Diplomacy +9, Heal +6, Knowledge (nobility) +6, Knowledge (religion) +5, Perception +6
Languages Common
SQ aura
Combat Gear potion of bull's strength, thunderstone; Other Gear masterwork splint mail, +1 light steel shield, masterwork longsword, cloak of resistance +1, silver holy symbol, 271 gp