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Merchant Guild Agent (Human Bard 5)

Richly attired in noble’s garbs, this savvy man boasts a colorful cloak, a bulging coin purse, and a fine rapier at his side.

Merchant Guild Agent CR 4

XP 1,200
Male human bard 5
LE Medium humanoid (human)
Init +2; Senses Perception +10

DEFENSE

AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 26 (5d8)
Fort +0, Ref +6, Will +5; +4 vs. bardic performance, language-dependent, and sonic

OFFENSE

Speed 30 ft.
Melee +1 rapier +6 (1d6+2/18–20)
Special Attacks bardic performance 15 rounds/day (countersong, distraction, fascinate, inspire competence +2, inspire courage +2)
Bard Spells Known (CL 5th; concentration +8)

2nd (3/day)alter self, invisibility, mirror image
1st (5/day)charm person (DC 14), comprehend languages, disguise self, sleep (DC 14)
0th (at will)daze (DC 13), detect magic, ghost sound (DC 13), lullaby (DC 13), prestidigitation, read magic

STATISTICS

Str 12, Dex 14, Con 8, Int 12, Wis 13, Cha 16
Base Atk +3; CMB +4; CMD 16
Feats Alertness, Arcane Strike, Deceitful, Weapon Finesse
Skills Acrobatics +7, Bluff +5, Diplomacy +11, Disguise +12, Intimidate +10, Knowledge (local) +7, Knowledge (nobility) +7, Perception +10, Perform (oratory) +11, Sense Motive +10, Sleight of Hand +9, Stealth +7
Languages Common, one other
SQ bardic knowledge +2, lore master 1/day, versatile performance (oratory)