Merchant Guild Agent |
CR 4 |
XP 1,200
Male human bard 5
LE Medium humanoid (human)
Init +2; Senses Perception +10
DEFENSE
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 26 (5d8)
Fort +0, Ref +6, Will +5; +4 vs. bardic performance, language-dependent, and sonic
OFFENSE
Speed 30 ft.
Melee +1 rapier +6 (1d6+2/18–20)
Special Attacks bardic performance 15 rounds/day (countersong, distraction, fascinate, inspire competence +2, inspire courage +2)
Bard Spells Known (CL 5th; concentration +8)
2nd (3/day)—alter self, invisibility, mirror image
1st (5/day)—charm person (DC 14), comprehend languages, disguise self, sleep (DC 14)
0th (at will)—daze (DC 13), detect magic, ghost sound (DC 13), lullaby (DC 13), prestidigitation, read magic
STATISTICS
Str 12, Dex 14, Con 8, Int 12, Wis 13, Cha 16
Base Atk +3; CMB +4; CMD 16
Feats Alertness, Arcane Strike, Deceitful, Weapon Finesse
Skills Acrobatics +7, Bluff +5, Diplomacy +11, Disguise +12, Intimidate +10, Knowledge (local) +7, Knowledge (nobility) +7, Perception +10, Perform (oratory) +11, Sense Motive +10, Sleight of Hand +9, Stealth +7
Languages Common, one other
SQ bardic knowledge +2, lore master 1/day, versatile performance (oratory)