XP 1,200
Male elf
rogue
4
CN Medium humanoid
(elf)
Init +7; Senses low-light vision;
Perception +11
DEFENSE
AC 18, touch 15, flat-footed
13 (+3 armor,
+5 Dex)
hp 34 (4d8+7)
Fort
+7, Ref
+9, Will
+8; +1 vs. divine magic,
+2 vs. enchantment,
+2 vs. mind-affecting effects
Defensive Abilities evasion, trap sense +1, uncanny
dodge;
Immune sleep
OFFENSE
Speed
30 ft.
Melee 2 mwk short swords +8 (1d6+1/19–20) or mwk short
sword
+10 (1d6+1/19–20)
Ranged longbow +8 (1d8/×3)
Special Attacks sneak attack +2d6
STATISTICS
Str
12, Dex
20, Con
14, Int
13, Wis
14, Cha
6
Base Atk +3; CMB
+4; CMD
19
Feats Combat
Reflexes,
Two-Weapon
FightingB, Weapon
FinesseB, Weapon
Focus (short sword)
Skills Acrobatics +11, Climb +6, Diplomacy –1,
Disable
Device +8, Escape
Artist +10, Intimidate
+2, Knowledge
(dungeoneering) +7, Knowledge
(local) +6,
Perception +11, Sense Motive +7,
Sleight of
Hand +10, Stealth
+11, Use
Magic Device
+0
Languages Common, Elven, Goblin
SQ elven
magic, Harrow boons (+1 Perception, +2 vs.
mind-affecting effects,
+1 Diplomacy), rogue
talents (combat rogue,
finesse rogue)
traits (Exile,
History of Heresy), trapfinding +2, weapon familiarity
Combat Gear potion of lesser
restoration, black paste poison
(2 doses, Fort
DC 15, 1d2 Str,
1/round for 6 rounds, cure 1); Other Gear
studded leather armor,
flaming birdheaded dagger, masterwork coldi ron dagger,
longbow with 40 arrows, sap, masterwork short swords (2), antitoxin,
backpack,
caltrops, chalk (3), creeper poison (7 vials), flint and steel, journal,
lamp
oil, pen and ink (2 vials), quality hooch (2 bottles), rope, sack,
thieves’
tools, torch, 6 gp
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