XP 1,200
Male human
sorcerer
4
LN Medium humanoid
(human)
Init +4;
Senses Perception
+5
DEFENSE
AC 13, touch 12, flat-footed
11 (+1 armor,
+2 Dex)
hp 20 (4d6+4)
Fort
+2, Ref
+3, Will
+5; +2 vs. poison
Resist
fire 5
OFFENSE
Speed
30 ft.
Melee dagger +4 (1d4–2/19–20)
Ranged light crossbow +4 (1d8/19–20)
Bloodline Spell-Like
Abilities (CL 4th; concentration
+8)
7/day—corrupting touch
Spells Known (CL 4th; concentration
+8)
Bloodline infernal
STATISTICS
Str
7, Dex
15, Con
12, Int
14, Wis
12, Cha
18
Base Atk +2; CMB
+0; CMD
12
Feats Combat
Casting, Eschew
Materials, Skill
Focus (Diplomacy),
Weapon
Finesse
Skills Appraise +6, Bluff +11, Diplomacy +11, Intimidate +10,
Knowledge
(Nobility) +3, Perception
+5, Spellcraft
+9, Use Magic
Device +10
Languages Common, Halfling, Infernal
SQ bloodline arcana, traits (Charming, Exile)
Combat Gear potion of cure
light wounds, potion of
invisibility;
Other Gear light crossbow with 20 bolts, dagger, bracers of armor
+1, backpack, bottles of fine wine (2), noble’s outfit, rations (3),
signet
ring, sunrods (3), traveler’s outfit, 24 gp
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