Speed
30 ft.
Melee mwk scimitar +9 (1d6+2/18–20)
Ranged mwk light crossbow +10 (1d8/19–20)
Special Attacks favored enemy (animals +4, magical beasts
+2)
Spells Prepared (CL 2nd; concentration
+4)
1st—entangle
(DC 13), longstrider
Tactics
Before Combat She readies her crossbow and looks
for a defensible position, preferring high ground and deadfalls or other
terrain that serves as a barricade. If necessary, she uses her musk to
attract predators to the site of an ambush.
During Combat She prefers to stay at range and force
enemies to approach her, preferably over treacherous ground. Once her
enemies
close in, she switches to her scimitar and first tries to eliminate
anyone she
sees casting spells.
Morale She is brave but not foolhardy. She tries to flee
if greatly outnumbered or obviously outmatched. She uses her knowledge
of the
jungle to mislead
pursuers and hide herself. If there seems to be no other
option, she may try to surrender but is more likely to fight to the
death than
allow herself to be executed by bloodthirsty enemies.
STATISTICS
Str
15, Dex
18, Con
10, Int
8, Wis
14, Cha
12
Base Atk +5; CMB
+7; CMD
21
Feats Endurance,
Iron Will, Point Blank Shot, Rapid
Reload, Self-Sufficient,
Weapon
Focus (scimitar)
Skills Handle
Animal +9, Heal
+10, Intimidate
+9, Knowledge (Geography) +7, Linguistics
+0, Perception +10, Stealth +12, Survival +12, Swim +6
Languages Common, Polyglot
SQ favored terrain (jungle +2), hunter’s bond (companions),
track +2, wild empathy+6
Combat Gear potions of cure
moderate wounds (2), elixir of
hiding (2), elixir of swimming, animal musk; Other Gear +1 studded leather,
masterwork
light crossbow with 20 bolts, masterwork scimitar, 310 gp