XP 1,200 DEFENSE
AC 9, touch 9, flat-footed 9 (–1 Dex) OFFENSE Speed 30 ft.Melee dagger +3 (1d4–1/19–20)
Tactics STATISTICS Str 8, Dex 9, Con 10, Int 15, Wis 12, Cha 12Base Atk +4; CMB +3; CMD 12 Feats Persuasive, Skill Focus (Appraise), Skill Focus (Sense Motive) Skills Appraise +14, Bluff +10, Diplomacy +12, Intimidate +12, Knowledge (geography) +11, Knowledge (history) +9, Knowledge (local) +11, Knowledge (religion) +11, Profession (merchant) +10, Ride +4, Sense Motive +13 Combat Gear potion of cure moderate wounds; Other Gear dagger, 3,150 gp (most of this money is tied up in investments; he usually carries no more than 100 gp on him) |