XP 1,200
Male human
bard 4
NG Medium humanoid
Init +6; Senses Perception
+8
DEFENSE
AC 14, touch 12, flat-footed
12 (+2 armor,
+2 Dex)
hp 25 (4d8+4)
Fort
+2, Ref
+6, Will
+4; +2 vs. illusions;
+4
vs. bardic music, language-dependent, sonic effects
OFFENSE
Speed
30 ft.
Melee +1 longsword +7 (1d8+4/19–20)
Ranged light crossbow +5 (1d8/19–20)
Special Attack bardic performance 21 rounds/day
(countersong, distraction,
fascinate [DC 17], inspire competence +2, inspire courage +1)
Spells Known (CL 4th; concentration
+9)
STATISTICS
Str
16, Dex
14, Con
12, Int
16, Wis
11, Cha
20
Base Atk +3; CMB
+6; CMD
18
Feats Arcane
Strike, Extra Performance, Improved
Initiative
Skills Acrobatics +6, Appraise +7, Bluff +10, Diplomacy +12,
Disable Device
+4, Knowledge
(arcana) +10, Knowledge
(dungeoneering) +8,
Knowledge
(engineering) +5, Knowledge
(geography) +8, Knowledge
(History) +8, Knowledge (local) +9, Knowledge
(nature) +6, Knowledge
(nobility) +6, Knowledge
(planes)
+8, Knowledge
(religion) +8, Linguistics
+9, Perception
+8, Perform
(oratory)
+12, Sense Motive
+4, Sleight of
Hand +6
Spellcraft
+9, Stealth +7
Languages Aklo, Common, Elven, Infernal, Orc,
Undercommon, two others
SQ bardic knowledge +2, traits (Lore Seeker, Skeptic),
versatile performance
(oratory), well-versed
Combat Gear wand of cure
light wounds (8 charges), wand of cure
moderate wounds (18 charges), alchemist fire (2), holy water (4); Other
Gear
leather armor,
+1 longsword, light crossbow with 30 bolts, antitoxin (4),
backpack, dark
creeper poison (2 doses), ink pen, journal, “milky” potion,
signal whistle, silk rope (50 ft.), sunrod (3), thieves’ tools, vials of
ink
(2), waterskin, wooden holy symbol, 940 gp
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