XP 1,200
Dwarf Adept 6
LN Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +3
DEFENSE
AC 10, touch 10, flat-footed 10
hp 27 (6d6+6)
Fort +7, Ref +2, Will +8; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
OFFENSE
Speed 20 ft.
Melee quarterstaff +2 (1d6–1)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids
Adept Spells Prepared (CL 6th; concentration +9)
2nd—
invisibility,
mirror image
1st—
bless,
cure light wounds,
obscuring mist
0th (at will)—
create water,
guidance,
mending
TACTICS
During Combat The adept attacks for nonlethal damage
only (the attack penalty for this is not included in her melee entry).
She tries to escape combat entirely with her spells and items.
STATISTICS
Str 8, Dex 10, Con 12, Int 9, Wis 16, Cha 10
Base Atk +3; CMB +2; CMD 12 (16 vs. bull rush or trip)
Feats Eschew Materials, Great Fortitude, Skill Focus (Knowledge [religion])
Skills Diplomacy +6, Knowledge (religion) +11
Languages Common, Dwarven
SQ summon familiar (rat)
Combat Gear potion of gaseous form, scroll of cure moderate wounds; Other Gear quarterstaff, ring of sustenance, book (describes personal meditations and philosophy), wooden holy symbol, 34 gp