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Grizzled Mercenary (Human Warrior 6)


Grizzled Mercenary CR 4

XP 1,200
Human Warrior 6
CN Medium humanoid (human)
Init +0; Senses Perception +4

DEFENSE

AC 18, touch 10, flat-footed 18 (+8 armor)
hp 51 (6d10+18)
Fort +7, Ref +3, Will +3

OFFENSE

Speed 20 ft.
Melee mwk heavy flail +9/+4 (1d10+3/19–20) or mwk halberd +9/+4 (1d10+3/×3) or longspear +8/+3 (1d8+3/×3) or morningstar +8/+3 (1d8+2) or cold iron kukri +8/+3 (1d4+2/18–20)
Ranged javelin +6 (1d6+2)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)

TACTICS

During Combat The mercenary throws a few javelins, then closes in for the kill.

STATISTICS

Str 14, Dex 10, Con 12, Int 9, Wis 11, Cha 8
Base Atk +6; CMB +8; CMD 18
Feats Diehard, Endurance, Power Attack, Toughness
Skills Climb +0, Handle Animal +3, Intimidate +6, Knowledge (local) +0, Perception +4, Swim +0
Languages Common
Combat Gear potion of barkskin, potion of cure moderate wounds, alchemist's fire (2), holy water; Other Gear masterwork half-plate, cold iron kukri, javelins (4), longspear, masterwork halberd, masterwork heavy flail, morningstar, cloak of resistance +1, antitoxin, sunrod, 325 gp