XP 1,200
Human Cleric of Ahriman 5
NE Medium humanoid (human)
Init+1; Senses Perception +4
DEFENSE
AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 31 (5d8+5)
Fort +6, Ref +3, Will +8
OFFENSE
Speed 30 ft.
Melee mwk scorpion whip +4 (1d–1) or dagger +4 (1d4–1/19–20)
Special Attacks channel negative energy 5/day (DC 16, 3d6), destructive smite (+2, 6/day)
Domain Spell-Like Abilities (CL 5th; concentration +8)
6/day—touch of evil (2 rounds)
Cleric Spells Prepared (CL 5th; concentration +8)
3rd—bestow curse (DC 16), call lightningD (DC 16), dispel magic
2nd—gust of windD (DC 15), shatter, silence (DC 15), undetectable alignment
1st—command (DC 14), cure light wounds, doom (DC 14), forbid action (DC 15), true strikeD
0th (at will)—create water, detect magic, read magic, resistance
D Domain spell; Domains Catastrophe, Evil
STATISTICS
Str 8, Dex 12, Con 12, Int 13, Wis 16, Cha 14
Base Atk +3; CMB +2 (+4 trip); CMD 15 (17 vs. trip)
Feats Combat Expertise, Improved Channel, Improved Trip, Weapon Finesse
Skills Bluff +5, Craft (alchemy) +5, Diplomacy +6, Disguise +5, Knowledge (local) +3, Linguistics +6, Perception +4, Spellcraft +6, Stealth +5, Use Magic Device +7
Languages Abyssal, Common, Infernal, +1 additional
SQ aura
Combat Gear potion of invisibility, scroll of owl's wisdom, wand of cure light wounds (50 charges); Other Gear +1 chain shirt, mwk scorpion whip, dagger, cloak of resistance +1