XP 1,200
Human Monk 5
LE Medium humanoid (human)
Init +5; Senses Perception +11
DEFENSE
AC 17, touch 17, flat-footed 15 (+1 deflection, +1 Dex, +1 dodge, +1 monk, +3 Wis)
hp 31 (5d8+5)
Fort +6, Ref +6, Will +8; +2 vs. enchantments
Defensive Abilities evasion; Immune disease
OFFENSE
Speed 40 ft.
Melee unarmed strike +6 (1d8+3) or mwk siangham +7 (1d6+3) or unarmed strike flurry of blows +6/+6 (1d8+3)
Ranged javelin +4 (1d6+3)
Special Attacks flurry of blows, stunning fist (5/day, DC 15)
TACTICS
During Combat The monk uses Stunning Fist to make opponents drop weapons, attacking if foes try to retrieve them.
STATISTICS
Str 16, Dex 13, Con 12, Int 10, Wis 16, Cha 8
Base Atk +3; CMB +8 (+10 grapple); CMD 23 (25 vs. grapple)
Feats Combat Reflexes, Dodge, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Power Attack, Scorpion Style, Stunning Fist
Skills Acrobatics +7 (+12 when jumping), Climb +8, Intimidate +7, Knowledge (religion) +8, Perception +11, Sense Motive +11, Stealth +9
Languages Common
SQ fast movement, high jump, ki pool (5 points, magic), maneuver training, purity of body, slow fall 20 ft.
Combat Gear potions of cure light wounds (2); Other Gear javelin, masterwork siangham, cloak of resistance +1, ring of protection +1, 347 gp