XP 1,200
Human Bard 5
LE Medium humanoid (human)
Init +0; Senses Perception +5
DEFENSE
AC 12, touch 11, flat-footed 12 (+1 armor, +1 deflection)
hp 31 (5d8+5)
Fort +4, Ref +4, Will +5; +4 vs. bardic performance, language-dependent, and sonic
OFFENSE
Speed 30 ft.
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +4 (1d4–1/19–20)
Special Attacks bardic performance 16 rounds/day (countersong, distraction, fascinate, inspire competence +2, inspire courage +2)
Bard Spells Known (CL 5th; concentration +9)
2nd (3/day)—detect thoughts (DC 16), invisibility, misdirection
1st (5/day)—alarm, charm person (DC 16), comprehend languages, undetectable alignment
0th (at will)—detect magic, ghost sound (DC 14), light, mage hand, open/close, resistance
TACTICS
During Combat The bard controls and confuses attackers with spells, leading combat by turning invisible and using detect thoughts to gain a better understanding of the enemy. She uses charm person to draw opponents to her side.
STATISTICS
Str 8, Dex 10, Con 12, Int 14, Wis 13, Cha 18
Base Atk +3; CMB +2; CMD 13
Feats Arcane Strike, Great Fortitude, Skill Focus (Bluff), Spell Focus (enchantment)
Skills Bluff +15, Diplomacy +12, Knowledge (arcana) +10, Knowledge (history, local, nobility) +12, Knowledge (planes) +8, Knowledge (religion) +9, Perception +5, Perform (oratory) +12, Sense Motive +9, Spellcraft +10, Stealth +6
Languages Common, Dwarven, Elven
SQ bardic knowledge +2, lore master 1/day, versatile performance (oratory)
Combat Gear potions of cure light wounds (2), potion of eagle's splendor; Other Gear masterwork dagger, bracers of armor +1, ring of protection +1, 50 gp