XP 1,200
Half-Elf Sorcerer 5
LE Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +7
DEFENSE
AC 18, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 dodge, +1 natural)
hp 30 (5d6+10)
Fort +3, Ref +6, Will +4; +2 vs. enchantments
Resist acid 5, fire 10
OFFENSE
Speed 30 ft.
Melee mwk light mace +3 (1d6) or 2 claws +2 (1d4)
Ranged mwk light crossbow +5 (1d8/19–20)
Special Attacks claws (2, 1d4, treated as magic, 7 rounds/day)
Sorcerer Spells Known (CL 5th; concentration +9)
2nd (5/day)—acid arrow, mirror image, resist energy
1st (7/day)—cause fear (DC 15), charm person (DC 15), mage armor, magic missile, ray of enfeeblement (DC 15)
0th (at will)—acid splash, detect magic, ghost sound (DC 14), mage hand, message, read magic
Bloodline draconic (green)
TACTICS
Before Combat The sorcerer casts mage armor and resist energy (fire).
During Combat The sorcerer casts mirror image, then entangles opponents with his wand of entangle (using the Use Magic Device skill). He uses one of his scrolls of levitate to avoid melee combat, and casts cause fear to remove opponents threatening him.
Base Statistics
Without mage armor and resist energy, the sorcerer's statistics are AC 14, touch 13, flat-footed 11; Resist acid 5.
STATISTICS
Str 10, Dex 14, Con 12, Int 13, Wis 8, Cha 18
Base Atk +2; CMB +2; CMD 15
Feats Combat Casting, Dodge, Eschew Materials, Lightning Reflexes, Skill Focus (Use Magic Device)
Skills Intimidate +10, Knowledge (arcana) +7, Perception +7, Spellcraft +7, Use Magic Device +13
Languages Common, Draconic, Elven
SQ bloodline arcana (acid spells deal +1 damage per die), elf blood
Combat Gear potion of cure moderate wounds, potion of invisibility, scrolls of levitate (2), scroll of ray of exhaustion, scroll of silent image, wand of entangle (20 charges), smokestick; Other Gear masterwork light crossbow with 10 bolts, masterwork light mace, cloak of resistance +1, 190 gp