XP 800
Gillman Rogue 2/Sorcerer 2
NG Medium humanoid (aquatic)
Init +2; Senses Perception +6
DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 21 (4 HD; 2d8+2d6+2)
Fort +1, Ref +6, Will +3; +2 vs. enchantment
Defensive Abilities enchantment resistance, evasion
Weaknesses water dependent
OFFENSE
Speed 30 ft., swim 30 ft.
Melee spear +4 (1d8+2/×3) or dagger +4 (1d4+2/19–20)
Ranged mwk underwater light crossbow +5 (1d8/19–20)
Special Attacks sneak attack +1d6
Bloodline Spell-Like Abilities (CL 2nd; concentration +5)
Sorcerer Spells Known (CL 2nd; concentration +5)
Bloodline aquatic
STATISTICS
Str 14, Dex 15, Con 10, Int 12, Wis 8, Cha 16
Base Atk +2; CMB +4; CMD 16
Feats Eschew Materials, Mounted Archery, Mounted Combat, Skill Focus (Ride)
Skills Acrobatics +7, Climb +6, Handle Animal +5, Intimidate +8, Knowledge (arcana) +6, Knowledge (local) +6, Perception +6, Ride +9, Spellcraft +6, Stealth +6, Swim +15
Languages Aboleth, Aquan, Common
SQ amphibious, bloodline arcana (+1 caster level on water spells and summoned creatures with a swim speed or the aquatic or water subtype gain a +1 morale bonus on attack and damage rolls), trapfinding +1
Combat Gear oils of magic weapon (2), potion of cat's grace, potions of cure light wounds (2), scroll of whispering wind; Other Gear dagger, masterwork underwater light crossbow with 20 bolts, spear, cloak of resistance +1, grappling hook, hippocampus (combat trained) with exotic military saddle, silk rope (50 ft.), waterskin, 12 gp